27.09.2009, 01:31
OK, here are some things I want to say about the puzzles of OAPC9
1-4 Previously on OAPC
Just did the slitherlinks. Nice combination, nothing more to say. The description of the new solution code for this type of puzzles probably leeds to a lot of errors (because many people probably start to count in the upper left corner of the grid), but its still better than he old one.
5-8 Summenbild Rundweg
"Heimvorteil", so I did them all (but entered a false solution code for one of them). I dont know if its a good idea to torture other puzzlers with long strange german names. Something short like "Kropki" (which is polish if I remember correctly) is cool, but "Summenbild Rundwegrätsel" is probably not (for non-germans).
9-12 Magisches Minesweeper
Should be renamed to "Magic Minesweeper" for the same reason. I only did two of them (and the one in our portal). In every case I first searched the positions of the symbols, and then solved the "magic"" part afterwards. So its basically two puzzles. I wonder if thats always the case. I dont like puzzles where I have to paint symbols (even if its just a star, I'm just that terrible in painting.)
13-16 Tapa Logic
More points than I usually get in the hole OAPC, so I skipped it. The one in the portal was great. What I dont like about the puzzle is that there is one number you didn't use. It makes it "a little bit less perfect" for me, but thats just me.
17-20 Magic Fence
Nice combination. I just did the first (where I had problems finding the right path). I dont know if that occurs in the other three puzzles, but it would be cool, if the solution path includes some jumps between the "magic" part and the "fence" part (that means you cant write down all numbers from the beginning, you have to start solving the slitherlink-puzzle to get the rest of them).
21-24 Triangular Heyawake
I dont like it that much, because I have serious problems in realizing the dangerous almost closed chains of diagonal adjacent blackened cells. I changed my marks from "X" for a black cell to completly painted black cells in the second one, this way it get a little bit better.
25-28
A lot of difficulty seems to come from the fact, that you don't know the head and tail. I have not seen that before in "normal" snake puzzles, I probably will try to construct a puzzle from this idea.
29-32 Fillomino Skyscrapers
A very good example for a puzzle where the combination really adds new strategies.
33-36 Tetroword
Word puzzle, havent done it yet, probably will never do it :-)
37-40 Offspring
Very nice. Small ruleset, just a grid and numbers inside, difficult and still much much strategies. Just like the Bossa Nova recently introduced in the portal.
1-4 Previously on OAPC
Just did the slitherlinks. Nice combination, nothing more to say. The description of the new solution code for this type of puzzles probably leeds to a lot of errors (because many people probably start to count in the upper left corner of the grid), but its still better than he old one.
5-8 Summenbild Rundweg
"Heimvorteil", so I did them all (but entered a false solution code for one of them). I dont know if its a good idea to torture other puzzlers with long strange german names. Something short like "Kropki" (which is polish if I remember correctly) is cool, but "Summenbild Rundwegrätsel" is probably not (for non-germans).
9-12 Magisches Minesweeper
Should be renamed to "Magic Minesweeper" for the same reason. I only did two of them (and the one in our portal). In every case I first searched the positions of the symbols, and then solved the "magic"" part afterwards. So its basically two puzzles. I wonder if thats always the case. I dont like puzzles where I have to paint symbols (even if its just a star, I'm just that terrible in painting.)
13-16 Tapa Logic
More points than I usually get in the hole OAPC, so I skipped it. The one in the portal was great. What I dont like about the puzzle is that there is one number you didn't use. It makes it "a little bit less perfect" for me, but thats just me.
17-20 Magic Fence
Nice combination. I just did the first (where I had problems finding the right path). I dont know if that occurs in the other three puzzles, but it would be cool, if the solution path includes some jumps between the "magic" part and the "fence" part (that means you cant write down all numbers from the beginning, you have to start solving the slitherlink-puzzle to get the rest of them).
21-24 Triangular Heyawake
I dont like it that much, because I have serious problems in realizing the dangerous almost closed chains of diagonal adjacent blackened cells. I changed my marks from "X" for a black cell to completly painted black cells in the second one, this way it get a little bit better.
25-28
A lot of difficulty seems to come from the fact, that you don't know the head and tail. I have not seen that before in "normal" snake puzzles, I probably will try to construct a puzzle from this idea.
29-32 Fillomino Skyscrapers
A very good example for a puzzle where the combination really adds new strategies.
33-36 Tetroword
Word puzzle, havent done it yet, probably will never do it :-)
37-40 Offspring
Very nice. Small ruleset, just a grid and numbers inside, difficult and still much much strategies. Just like the Bossa Nova recently introduced in the portal.